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That the exact use of fade_power parameters.. you just need to increase it
up to 1, and additionaly modify your fade distance factor
news:web.464df9a83f9f67649073c0250@news.povray.org...
> I'm working on a scene which I would eventually like to light with
numerous
> "torches" (point lights with fade_distance & fade_power). Is there a way,
> in order to speed up rendering, to cause illumination to be calculated
only
> for objects within a certain distance of the light source, ignoring those
> further away for which the amount of illumination contributed would be
very
> small?
>
> Thanks in advance for replies.
>
> Regards,
> Mike C.
>
>
>
>
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